Visual UI design and 3D asset generation for an upcoming mobile/web game
Year
2026
Semi-realistic Hand-painted 3D AI-driven assets
For this concept, I built a complete pipeline for stylized AI-driven assets, focusing on uncompromising control over every detail. By combining Blender with advanced local AI workflows, I achieved precise geometry using ControlNet, locked in the exact style with LoRAs, and maintained highly stable generations through structured JSON Prompting.
Since the project is under NDA, I cannot share the final production files. Instead, the concepts in this gallery reflect my workflow for creating semi-realistic, hand-painted game items.









