19-48.space

I designed and brought to life a hauntingly atmospheric liminal PC game—crafting a sensory experience where empty spaces tell deep, silent stories. Blending surreal architecture, procedural lighting, and tactile material fidelity, the project explores the psychological weight of environments frozen in time.

Year

2023-2026

Scope

Owner, Ue5, Game Design

Client

Personal Project

Duration

2+ years

A refined visual identity for a creative studio seeking a more professional and unified brand presence.

Challenge

The existing visuals were inconsistent and lacked a clear system.

Solution

Designed a scalable identity system with clear guidelines, enabling consistent use across digital and print materials.

I'm looking for a job

Right now, I’m looking to join a team and company where I can fully commit myself,
grow together, and build meaningful
digital products!

© Kiryl Dubik / 2026 All rights reserved

I'm looking for a job

Right now, I’m looking to join a team and company where I can fully commit myself,
grow together, and build meaningful
digital products!

© Kiryl Dubik / 2026 All rights reserved

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